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A digital audio processing .NET class library that lets developers create their own sound filters or use the ones implemented by the author, such as Gain, Delay, and Reverb, as well as the ability to read and write .WAV files. The library tries to be as systematic as possible; most classes inherit from the SoundObj class. It is not a strong-named assembly so it can’t be registered in the Global Assembly Cache. It is not marked as CLS compliant.
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A C# .NET digital audio processing class library for creating filters.)
![A digital audio processing class library for .NET that lets developers create their own sound filters or use the ones implemented by the author, such as Gain, Delay, and Reverb, as well as the ability to read and write .WAV files.]()
With Garbe.Sound Audio DSP, a .NET class library, developers can create their own sound filters or use the ones implemented by the author. The author has provided over a half dozen filters, including Gain, Delay, and Reverberation. The library also has the ability to read and write .WAV files, but only in mono. The filters are designed to act like a signal box, with a signal input and output. The library has been written to be as systematic as possible: most classes inherit from the SoundObj class. It is not a strong-named assembly so it can’t be registered in the Global Assembly Cache. Furthermore, the class is not marked as CLS compliant, so developers may encounter problems when using it in languages other than C#. The class library can be used in .NET Framework Windows Forms and Web Forms applications.
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